Not worse scientists understanding of this issue and creators of horror films. They regularly put the hero in an isolated area, where throughout the script that tries to get under the cries of ghosts, maniacs and clatter nechlenorazdelnye sounds creatures lacking humanity. It is desirable to have to constantly watch for the unfortunate puddles of blood, locked the door and crying girls in the night shirt. This set cliche works well not only in the cinema but in a game that once again proves the creature young studio Renegade Kid who made the first and so far the only horror game for the Nintendo DS.
Flashlight - weapons proletariat
His nameless hero wakes in the middle of the night a huge hospital. So his health is OK, but has a problem - instead of friendly nurses wander the corridors half-drunken zombies, the lights in the corridors unwilling light, and walls and ceilings blood with blood, as if to slaughterhouse. Over the window - pouring rain storm, most of the doors locked at the castle, from everywhere, and heard children's cries heads. Get off from the mind in such circumstances is fairly simple, but our unlucky patient is not timid and handled in a dozen escape from the hellish clinic.
Threat of bugs
Hopes for a speedy rescue of scattered, as if the smoke when you learn that you are in fact the far corner of the vast complex. Before I get to the exit, it is necessary to run multiple floors, extremely wet on the roof, cross the vast courtyard and again overcome a sequence of rooms. Despite the lack of electricity, code locks on the doors are working correctly and require access cards. The latter is not usually littered with hit, and some tricks hidden in caches - for example, in a children's piano, which opens only when play a melody.
Healthy, but unarmed
To die prematurely no abundance kits, empty folders on Chambers. In contrast, all cartridges - their time is not enough, and follow scrambled through hospital corridors, it is a club hit. Even the return of ammunition ago will fail, because then have to re shoot zombies emerging from the air. Large creatures are placeholders, and only when completely undermined the health and stocks bullets aspire to zero. And kill them often difficult - a lot of time passes before they disclosed weaknesses.
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